Andrew Hedrick los angeles decklist: Dragapult EX Guide - Deck

Andrew Hedrick los angeles decklist: Dragapult EX Guide

Review Andrew Hedrick’s Los Angeles Dragapult ex strategy, key cards, disruption lines, prize mapping, and deck-building lessons.

2026-08-31
Andrew Hedrick Wiki Team
Quick Guide
  • Primary keyword: Andrew Hedrick los angeles decklist centers on a Dragapult ex control build.
  • Featured strategy: Combine Dragapult pressure, Munkidori damage movement, and Crushing Hammer disruption.
  • Core lesson: Preserve energy-denial resources until they can change the prize race.
  • Decklist note: The available coverage reveals key cards and lines, not a complete 60-card list.
  • Best resource: Study the featured Los Angeles Regional Championship match for sequencing examples.

Andrew Hedrick los angeles decklist: Featured Build

The Andrew Hedrick los angeles decklist is best understood as a Dragapult ex control-oriented strategy built around flexible damage placement and resource denial. The featured match shows Andrew Hedrick using Dragapult ex as the main pressure tool while combining Munkidori, Bidoof, Dunsparce, and disruption supporters to control the opponent’s options.

The available material does not provide a verified 60-card list or confirmed card counts. For that reason, this guide focuses on the identifiable card package and the decision-making behind the build rather than presenting invented quantities.

Video Highlights:

  • Andrew Hedrick uses Crushing Hammer to remove key energy at a critical point.
  • Judge and Bidoof’s draw engine restrict the opponent’s ability to rebuild.
  • Munkidori converts placed damage into precise knockout math.
  • Risky Ruins creates damage counters that support later board control.
  • Andrew closes the match by combining retreating, damage movement, and Mind Bend.
Decklist Reading Tip

Treat this as a strategic reconstruction, not a confirmed card-for-card list. Use the named cards to understand the engine, attack flow, and disruption plan.

Dragapult ex

The primary attacker. Phantom Dive applies pressure while placing damage counters on the opponent’s Bench.

Munkidori

Moves damage counters with Adrena-Brain, allowing the deck to convert spread damage into targeted knockouts.

Crushing Hammer

A resource-denial option that becomes especially valuable when the opponent has limited energy access.

Dunsparce Engine

Supports draw and board rotation through Dudunsparce lines while also interacting with Risky Ruins.

Identified card or engineStrategic functionWhy it matters
Dragapult exMain attacker and damage spreadApplies direct pressure while preparing Bench knockouts
MunkidoriDamage movementTurns scattered counters into efficient finishing damage
Crushing HammerEnergy disruptionCan remove the exact energy needed for an attack
JudgeHand disruptionReduces the opponent’s ability to assemble a response
Bidoof and DudunsparceDraw and recoveryHelps maintain resources after disruption
Risky RuinsDamage-counter setupEnables Munkidori math and future knockout routes
CrispinEnergy acceleration and fixingFinds different basic Energy types for flexible attacks
Night StretcherRecoveryReturns important Pokémon or resources for a later sequence

How the Dragapult ex Strategy Works

The build’s strength comes from overlapping pressure rather than a single explosive attack. Dragapult ex can establish damage across multiple targets, while Munkidori shifts those counters to reach knockout numbers that are otherwise difficult to achieve.

This makes damage placement a long-term resource. Do not automatically move every counter as soon as Adrena-Brain becomes available. In the featured match, the better line often involved waiting until the opponent committed energy, evolved a valuable Pokémon, or exposed a low-HP target.

Avoid Premature Damage Movement

Moving counters too early can give the opponent useful math, especially when the opponent has a way to return damage or exploit a damaged Bench. First identify the next two turns of knockout targets.

Damage placement priorities

Use the following priority order when planning a Dragapult ex turn:

  1. Protect the prize map. Decide which opposing Pokémon must be removed to maintain a favorable endgame.
  2. Preserve future targets. Avoid placing damage where the opponent can easily clear or redistribute it.
  3. Track energy attachments. A damaged Pokémon with an important Energy may be more valuable than a simple support Pokémon.
  4. Consider Bench space. Multiple Munkidori and Dunsparce lines compete for limited slots.
  5. Count recovery cards. Night Stretcher and search effects can change whether a knockout remains meaningful.
Board situationPreferred approachMain reason
Opponent has one powered attackerTarget the attached Energy or prepare a two-turn knockoutSlows the attack while preserving pressure
Opponent has several damaged Bench PokémonSpread counters carefullyCreates multiple future knockout routes
Opponent has strong draw supportConsider targeting the support lineLimits recovery after Judge or Unfair Stamp
Your Bench is crowdedAvoid unnecessary setup PokémonPreserves space for attackers and Munkidori
Opponent has limited Energy in playSave Crushing Hammer for a decisive flipMaximizes the impact of removal

Why Munkidori changes the math

Munkidori is most effective when the board already contains damage counters from Dragapult ex or Risky Ruins. Instead of treating it as a standalone attacker, use it as a conversion tool:

  • Move damage onto a target already close to knockout range.
  • Remove damage from a Pokémon that must survive an incoming attack.
  • Shift counters away from a valuable Bench Pokémon before the opponent can exploit them.
  • Create a knockout while keeping the main attacker’s damage plan intact.
  • Force the opponent to calculate several possible attack lines.
Core Sequencing Rule

Dragapult ex creates the damage bank, Risky Ruins adds controlled counter placement, and Munkidori decides where the final pressure belongs.

Step-by-Step Los Angeles Match Plan

The featured Los Angeles match demonstrates how to pilot the strategy through changing prize conditions. Andrew Hedrick does not rely on one fixed sequence. Instead, the plan changes when the opponent misses Energy, receives a disruptive hand shuffle, or gains a shortcut in the prize race.

Pilot From the Board State

The correct line depends on Energy, Bench space, available draw, and remaining recovery cards. Use the sequence below as a framework, then adjust it to the current board.

1

Establish the Dragapult Foundation

Open with the basic Pokémon and search pieces needed to develop Dragapult ex. Prioritize multiple Dreepy rather than committing every resource to a single attacker. Early Bench development gives you more options after Judge, Unfair Stamp, or a missed Energy attachment.

2

Build Munkidori Access

Place Munkidori when it supports a clear damage or survival line. Attach Energy with future turns in mind, especially when different Energy types may be needed for Crispin or a later Mind Bend attack.

3

Use Hand Disruption at the Right Time

Judge is strongest when the opponent has accumulated a large hand or has already missed a key resource. Pairing disruption with a draw engine such as Bidoof or Dudunsparce can create a significant tempo swing.

4

Deny the Opponent’s Critical Energy

Use Crushing Hammer when removing one Energy changes the opponent’s attack schedule. A successful heads result is most valuable when it prevents an attack, delays an evolution line, or stops a powered attacker from retreating.

5

Close With Damage Conversion

Once the opponent’s board is constrained, use Adrena-Brain, retreating, and a final attack to convert stored damage into the last knockout. Keep checking whether the active Pokémon, Bench target, or Energy card produces the safest prize route.

Turn focusQuestions to askDesired outcome
Opening turnsHow many Dreepy can be established? Which Energy is accessible?Build a resilient attack foundation
MidgameWhich target carries the opponent’s attack or draw engine?Reduce the opponent’s effective options
Disruption turnDoes Judge or Unfair Stamp matter more before searching?Make the opponent rebuild from fewer cards
Hammer turnWhich Energy removal changes the next attack?Create a missed-attack or forced-retreat window
Closing turnCan damage movement produce a clean knockout?Finish without overextending resources

Search sequencing

Search cards should be used in an order that improves your next draw. If a Pokémon can be placed on the Bench before Recon Directive or another draw effect, do so when that increases the number of useful cards you can see. At the same time, avoid thinning cards that may be needed for a later Crispin, Boss’s Orders, or recovery turn.

The featured strategy also rewards prize-card awareness. Andrew Hedrick checks which Energy and search resources are prized before committing to a long-term plan. That information determines whether a second Munkidori line is realistic or whether the deck should use Dragapult ex and disruption more conservatively.

Energy Denial, Recovery, and Prize Mapping

Crushing Hammer is the most visible disruption card in the featured game, but its value comes from timing. A failed flip is still part of the calculation; the key is avoiding a situation where the entire plan depends on one unplanned heads result.

Use Hammer with a clear purpose:

  • Remove the only Energy attached to an attacker.
  • Prevent a retreat that would erase your favorable target.
  • Reduce the opponent’s ability to use Crispin effectively.
  • Force an awkward attachment to a less important Pokémon.
  • Create time to evolve or recover your own board.
Hammer Timing

Do not spend Crushing Hammer simply because an Energy is available. Ask whether the removal changes the opponent’s next attack, retreat, or recovery sequence.

Managing Energy types

The match highlights the importance of keeping Energy options available for different lines. Darkness Energy supports Munkidori, while Psychic and Fire Energy can influence Crispin targets and Dragapult-related turns. Exact counts are not confirmed, so the practical lesson is to protect flexibility rather than copy an assumed ratio.

ResourceKeep available forCommon mistake
Darkness EnergyMunkidori and damage conversionAttaching it without a clear counter-moving target
Psychic EnergyRetreating, attack requirements, or Crispin planningDiscarding the only copy before checking the prize map
Fire EnergyFlexible Crispin access and attack preparationTreating it as interchangeable when the board needs a specific type
Crushing HammerDelaying a key attackUsing it before the opponent commits an important resource
Night StretcherRecovery and late-game flexibilitySpending it early without improving the prize plan
Boss’s OrdersTarget selectionPlaying it before damage math creates a meaningful knockout

Prize mapping after a setback

A pace-of-play penalty or an unexpected prize adjustment can change the game’s required finish. When the opponent needs fewer prizes, prioritize lines that reduce their immediate outs rather than chasing a flashy multi-prize turn.

A strong recovery plan usually includes:

  1. Identify the opponent’s fastest legal winning attack.
  2. Remove or disable the Energy required for that attack.
  3. Reduce the opponent’s hand when disruption is available.
  4. Preserve a damaged target that can be finished next turn.
  5. Keep one recovery or search line for the final exchange.
Recalculate After Every Prize Change

If the prize race changes, rebuild the plan from the current board. A line that was safe before the adjustment may now give the opponent too much time or too many winning targets.

Practice Checklist and Reference Links

Use this checklist to practice the decisions that define the Andrew Hedrick Los Angeles strategy. The goal is not to memorize a single match. It is to learn when to preserve resources, when to spread damage, and when to convert that damage into a knockout.

Practice Goal

A successful practice session should leave you able to explain why each Energy denial, damage movement, and target selection decision was made.

Essential Practice Milestones:

  • Set up multiple Dreepy before committing to a single Dragapult ex
  • Track Darkness, Psychic, and Fire Energy throughout the prize map
  • Use Munkidori only when damage movement improves the next two turns
  • Test Crushing Hammer timing against the opponent’s strongest attack
  • Practice closing with retreating, Mind Bend, and a final Adrena-Brain sequence

Reliable reference points

The featured match is the clearest available demonstration of the deck’s sequencing. For player background and public updates, consult Andrew Hedrick’s official X profile. The profile identifies him as a Pokémon TCG competitor and notes his major championship achievements.

When researching a full decklist, verify the event’s published deck registration or an official tournament database before recording card counts. The strategy described here is supported by the featured match, but a strategic breakdown should not be mistaken for a confirmed list export.

Research itemConfirmed from available materialNeeds official verification
Main archetypeDragapult ex strategyExact Dragapult ex count
Damage engineMunkidori and Adrena-BrainExact Munkidori count
DisruptionCrushing Hammer, Judge, Unfair StampFull Trainer quantities
RecoveryNight Stretcher appears in the strategyTotal recovery count
Energy planDarkness, Psychic, and Fire lines are discussedComplete Energy ratio
Full decklistNot established by the available coverageOfficial 60-card registration

Final strategic summary

Andrew Hedrick’s Los Angeles performance illustrates a patient control style built around incremental advantages. Dragapult ex supplies the broad damage pattern, but the decisive moments come from choosing when to deny Energy, when to disrupt the opponent’s hand, and when to move damage with Munkidori.

The most transferable lesson is resource discipline. Keep enough Energy flexibility for Crispin, preserve Crushing Hammer until it affects the attack schedule, and avoid filling the Bench without a clear reason. When the opponent’s board is stretched, a small damage adjustment can become the difference between a difficult exchange and a clean final knockout.

Q: What is the Andrew Hedrick los angeles decklist archetype?

The available match coverage identifies it as a Dragapult ex strategy supported by Munkidori, damage movement, Energy disruption, and hand-control cards. A complete 60-card list is not confirmed here.

Q: What is the role of Munkidori in the featured strategy?

Munkidori uses Adrena-Brain to move damage counters from your board to the opponent’s Pokémon. This converts Dragapult ex and Risky Ruins damage into targeted knockouts or defensive adjustments.

Q: When should Crushing Hammer be played?

Play Crushing Hammer when removing an Energy changes the opponent’s next attack, retreat, or recovery plan. The card is most valuable when the opponent has few alternative Energy sources.

Q: Where can I verify Andrew Hedrick’s public player updates?

You can review Andrew Hedrick’s public updates through his official X profile at https://x.com/pokehawkeye?lang=en. For exact card counts, use an official tournament deck registration or event database.