- Primary keyword: Andrew Hedrick los angeles decklist centers on a Dragapult ex control build.
- Featured strategy: Combine Dragapult pressure, Munkidori damage movement, and Crushing Hammer disruption.
- Core lesson: Preserve energy-denial resources until they can change the prize race.
- Decklist note: The available coverage reveals key cards and lines, not a complete 60-card list.
- Best resource: Study the featured Los Angeles Regional Championship match for sequencing examples.
Andrew Hedrick los angeles decklist: Featured Build
The Andrew Hedrick los angeles decklist is best understood as a Dragapult ex control-oriented strategy built around flexible damage placement and resource denial. The featured match shows Andrew Hedrick using Dragapult ex as the main pressure tool while combining Munkidori, Bidoof, Dunsparce, and disruption supporters to control the opponent’s options.
The available material does not provide a verified 60-card list or confirmed card counts. For that reason, this guide focuses on the identifiable card package and the decision-making behind the build rather than presenting invented quantities.
Video Highlights:
- Andrew Hedrick uses Crushing Hammer to remove key energy at a critical point.
- Judge and Bidoof’s draw engine restrict the opponent’s ability to rebuild.
- Munkidori converts placed damage into precise knockout math.
- Risky Ruins creates damage counters that support later board control.
- Andrew closes the match by combining retreating, damage movement, and Mind Bend.
Treat this as a strategic reconstruction, not a confirmed card-for-card list. Use the named cards to understand the engine, attack flow, and disruption plan.
Dragapult ex
The primary attacker. Phantom Dive applies pressure while placing damage counters on the opponent’s Bench.
Munkidori
Moves damage counters with Adrena-Brain, allowing the deck to convert spread damage into targeted knockouts.
Crushing Hammer
A resource-denial option that becomes especially valuable when the opponent has limited energy access.
Dunsparce Engine
Supports draw and board rotation through Dudunsparce lines while also interacting with Risky Ruins.
| Identified card or engine | Strategic function | Why it matters |
|---|---|---|
| Dragapult ex | Main attacker and damage spread | Applies direct pressure while preparing Bench knockouts |
| Munkidori | Damage movement | Turns scattered counters into efficient finishing damage |
| Crushing Hammer | Energy disruption | Can remove the exact energy needed for an attack |
| Judge | Hand disruption | Reduces the opponent’s ability to assemble a response |
| Bidoof and Dudunsparce | Draw and recovery | Helps maintain resources after disruption |
| Risky Ruins | Damage-counter setup | Enables Munkidori math and future knockout routes |
| Crispin | Energy acceleration and fixing | Finds different basic Energy types for flexible attacks |
| Night Stretcher | Recovery | Returns important Pokémon or resources for a later sequence |
How the Dragapult ex Strategy Works
The build’s strength comes from overlapping pressure rather than a single explosive attack. Dragapult ex can establish damage across multiple targets, while Munkidori shifts those counters to reach knockout numbers that are otherwise difficult to achieve.
This makes damage placement a long-term resource. Do not automatically move every counter as soon as Adrena-Brain becomes available. In the featured match, the better line often involved waiting until the opponent committed energy, evolved a valuable Pokémon, or exposed a low-HP target.
Moving counters too early can give the opponent useful math, especially when the opponent has a way to return damage or exploit a damaged Bench. First identify the next two turns of knockout targets.
Damage placement priorities
Use the following priority order when planning a Dragapult ex turn:
- Protect the prize map. Decide which opposing Pokémon must be removed to maintain a favorable endgame.
- Preserve future targets. Avoid placing damage where the opponent can easily clear or redistribute it.
- Track energy attachments. A damaged Pokémon with an important Energy may be more valuable than a simple support Pokémon.
- Consider Bench space. Multiple Munkidori and Dunsparce lines compete for limited slots.
- Count recovery cards. Night Stretcher and search effects can change whether a knockout remains meaningful.
| Board situation | Preferred approach | Main reason |
|---|---|---|
| Opponent has one powered attacker | Target the attached Energy or prepare a two-turn knockout | Slows the attack while preserving pressure |
| Opponent has several damaged Bench Pokémon | Spread counters carefully | Creates multiple future knockout routes |
| Opponent has strong draw support | Consider targeting the support line | Limits recovery after Judge or Unfair Stamp |
| Your Bench is crowded | Avoid unnecessary setup Pokémon | Preserves space for attackers and Munkidori |
| Opponent has limited Energy in play | Save Crushing Hammer for a decisive flip | Maximizes the impact of removal |
Why Munkidori changes the math
Munkidori is most effective when the board already contains damage counters from Dragapult ex or Risky Ruins. Instead of treating it as a standalone attacker, use it as a conversion tool:
- Move damage onto a target already close to knockout range.
- Remove damage from a Pokémon that must survive an incoming attack.
- Shift counters away from a valuable Bench Pokémon before the opponent can exploit them.
- Create a knockout while keeping the main attacker’s damage plan intact.
- Force the opponent to calculate several possible attack lines.
Dragapult ex creates the damage bank, Risky Ruins adds controlled counter placement, and Munkidori decides where the final pressure belongs.
Step-by-Step Los Angeles Match Plan
The featured Los Angeles match demonstrates how to pilot the strategy through changing prize conditions. Andrew Hedrick does not rely on one fixed sequence. Instead, the plan changes when the opponent misses Energy, receives a disruptive hand shuffle, or gains a shortcut in the prize race.
The correct line depends on Energy, Bench space, available draw, and remaining recovery cards. Use the sequence below as a framework, then adjust it to the current board.
Establish the Dragapult Foundation
Open with the basic Pokémon and search pieces needed to develop Dragapult ex. Prioritize multiple Dreepy rather than committing every resource to a single attacker. Early Bench development gives you more options after Judge, Unfair Stamp, or a missed Energy attachment.
Build Munkidori Access
Place Munkidori when it supports a clear damage or survival line. Attach Energy with future turns in mind, especially when different Energy types may be needed for Crispin or a later Mind Bend attack.
Use Hand Disruption at the Right Time
Judge is strongest when the opponent has accumulated a large hand or has already missed a key resource. Pairing disruption with a draw engine such as Bidoof or Dudunsparce can create a significant tempo swing.
Deny the Opponent’s Critical Energy
Use Crushing Hammer when removing one Energy changes the opponent’s attack schedule. A successful heads result is most valuable when it prevents an attack, delays an evolution line, or stops a powered attacker from retreating.
Close With Damage Conversion
Once the opponent’s board is constrained, use Adrena-Brain, retreating, and a final attack to convert stored damage into the last knockout. Keep checking whether the active Pokémon, Bench target, or Energy card produces the safest prize route.
| Turn focus | Questions to ask | Desired outcome |
|---|---|---|
| Opening turns | How many Dreepy can be established? Which Energy is accessible? | Build a resilient attack foundation |
| Midgame | Which target carries the opponent’s attack or draw engine? | Reduce the opponent’s effective options |
| Disruption turn | Does Judge or Unfair Stamp matter more before searching? | Make the opponent rebuild from fewer cards |
| Hammer turn | Which Energy removal changes the next attack? | Create a missed-attack or forced-retreat window |
| Closing turn | Can damage movement produce a clean knockout? | Finish without overextending resources |
Search sequencing
Search cards should be used in an order that improves your next draw. If a Pokémon can be placed on the Bench before Recon Directive or another draw effect, do so when that increases the number of useful cards you can see. At the same time, avoid thinning cards that may be needed for a later Crispin, Boss’s Orders, or recovery turn.
The featured strategy also rewards prize-card awareness. Andrew Hedrick checks which Energy and search resources are prized before committing to a long-term plan. That information determines whether a second Munkidori line is realistic or whether the deck should use Dragapult ex and disruption more conservatively.
Energy Denial, Recovery, and Prize Mapping
Crushing Hammer is the most visible disruption card in the featured game, but its value comes from timing. A failed flip is still part of the calculation; the key is avoiding a situation where the entire plan depends on one unplanned heads result.
Use Hammer with a clear purpose:
- Remove the only Energy attached to an attacker.
- Prevent a retreat that would erase your favorable target.
- Reduce the opponent’s ability to use Crispin effectively.
- Force an awkward attachment to a less important Pokémon.
- Create time to evolve or recover your own board.
Do not spend Crushing Hammer simply because an Energy is available. Ask whether the removal changes the opponent’s next attack, retreat, or recovery sequence.
Managing Energy types
The match highlights the importance of keeping Energy options available for different lines. Darkness Energy supports Munkidori, while Psychic and Fire Energy can influence Crispin targets and Dragapult-related turns. Exact counts are not confirmed, so the practical lesson is to protect flexibility rather than copy an assumed ratio.
| Resource | Keep available for | Common mistake |
|---|---|---|
| Darkness Energy | Munkidori and damage conversion | Attaching it without a clear counter-moving target |
| Psychic Energy | Retreating, attack requirements, or Crispin planning | Discarding the only copy before checking the prize map |
| Fire Energy | Flexible Crispin access and attack preparation | Treating it as interchangeable when the board needs a specific type |
| Crushing Hammer | Delaying a key attack | Using it before the opponent commits an important resource |
| Night Stretcher | Recovery and late-game flexibility | Spending it early without improving the prize plan |
| Boss’s Orders | Target selection | Playing it before damage math creates a meaningful knockout |
Prize mapping after a setback
A pace-of-play penalty or an unexpected prize adjustment can change the game’s required finish. When the opponent needs fewer prizes, prioritize lines that reduce their immediate outs rather than chasing a flashy multi-prize turn.
A strong recovery plan usually includes:
- Identify the opponent’s fastest legal winning attack.
- Remove or disable the Energy required for that attack.
- Reduce the opponent’s hand when disruption is available.
- Preserve a damaged target that can be finished next turn.
- Keep one recovery or search line for the final exchange.
If the prize race changes, rebuild the plan from the current board. A line that was safe before the adjustment may now give the opponent too much time or too many winning targets.
Practice Checklist and Reference Links
Use this checklist to practice the decisions that define the Andrew Hedrick Los Angeles strategy. The goal is not to memorize a single match. It is to learn when to preserve resources, when to spread damage, and when to convert that damage into a knockout.
A successful practice session should leave you able to explain why each Energy denial, damage movement, and target selection decision was made.
Essential Practice Milestones:
- Set up multiple Dreepy before committing to a single Dragapult ex
- Track Darkness, Psychic, and Fire Energy throughout the prize map
- Use Munkidori only when damage movement improves the next two turns
- Test Crushing Hammer timing against the opponent’s strongest attack
- Practice closing with retreating, Mind Bend, and a final Adrena-Brain sequence
Reliable reference points
The featured match is the clearest available demonstration of the deck’s sequencing. For player background and public updates, consult Andrew Hedrick’s official X profile. The profile identifies him as a Pokémon TCG competitor and notes his major championship achievements.
When researching a full decklist, verify the event’s published deck registration or an official tournament database before recording card counts. The strategy described here is supported by the featured match, but a strategic breakdown should not be mistaken for a confirmed list export.
| Research item | Confirmed from available material | Needs official verification |
|---|---|---|
| Main archetype | Dragapult ex strategy | Exact Dragapult ex count |
| Damage engine | Munkidori and Adrena-Brain | Exact Munkidori count |
| Disruption | Crushing Hammer, Judge, Unfair Stamp | Full Trainer quantities |
| Recovery | Night Stretcher appears in the strategy | Total recovery count |
| Energy plan | Darkness, Psychic, and Fire lines are discussed | Complete Energy ratio |
| Full decklist | Not established by the available coverage | Official 60-card registration |
Final strategic summary
Andrew Hedrick’s Los Angeles performance illustrates a patient control style built around incremental advantages. Dragapult ex supplies the broad damage pattern, but the decisive moments come from choosing when to deny Energy, when to disrupt the opponent’s hand, and when to move damage with Munkidori.
The most transferable lesson is resource discipline. Keep enough Energy flexibility for Crispin, preserve Crushing Hammer until it affects the attack schedule, and avoid filling the Bench without a clear reason. When the opponent’s board is stretched, a small damage adjustment can become the difference between a difficult exchange and a clean final knockout.
Q: What is the Andrew Hedrick los angeles decklist archetype?
The available match coverage identifies it as a Dragapult ex strategy supported by Munkidori, damage movement, Energy disruption, and hand-control cards. A complete 60-card list is not confirmed here.
Q: What is the role of Munkidori in the featured strategy?
Munkidori uses Adrena-Brain to move damage counters from your board to the opponent’s Pokémon. This converts Dragapult ex and Risky Ruins damage into targeted knockouts or defensive adjustments.
Q: When should Crushing Hammer be played?
Play Crushing Hammer when removing an Energy changes the opponent’s next attack, retreat, or recovery plan. The card is most valuable when the opponent has few alternative Energy sources.
Q: Where can I verify Andrew Hedrick’s public player updates?
You can review Andrew Hedrick’s public updates through his official X profile at https://x.com/pokehawkeye?lang=en. For exact card counts, use an official tournament deck registration or event database.