Andrew Hedrick dragapult ex: 2026 Decklist & Strategy - Dragapult

Andrew Hedrick dragapult ex: 2026 Decklist & Strategy

Review Andrew Hedrick’s 2026 Dragapult ex decklist, card counts, setup plan, trainer engine, and practical Pokémon TCG strategy.

2026-08-31
Andrew Hedrick Wiki Team
Quick Guide
  • Andrew Hedrick dragapult ex uses a 60-card Regional-winning Pokémon TCG list built around three Dragapult ex.
  • Evolution core: Open with Dreepy, develop Drakloak, and establish Dragapult ex as the main attacker.
  • Support package: Munkidori, Dunsparce, Dudunsparce, Meowth ex, Fezandipiti ex, and Budew add utility.
  • Trainer engine: Poké Pad, Buddy-Buddy Poffin, Ultra Ball, Crushing Hammer, and draw supporters maintain consistency.
  • Energy spread: Four Psychic, three Fire, and three Darkness Energy support the deck’s multi-type requirements.

Andrew Hedrick Dragapult ex Deck Overview

Andrew Hedrick’s Dragapult ex list is a 60-card Pokémon TCG deck recorded as the 1st-place deck from the 2026 Regional event in Los Angeles, California. The build contains 18 Pokémon, 32 Trainer cards, and 10 Energy cards, giving it a strong emphasis on search, disruption, and repeatable setup.

The central plan is straightforward: place Dreepy into play early, evolve through Drakloak, and build toward Dragapult ex. The supporting Pokémon create additional options when the main evolution line is not immediately available or when the game demands a different type of utility.

The published Andrew Hedrick Dragapult decklist on Limitless also records the same list as being played by Andrew Hedrick, while a similar version piloted by Caleb Rogerson reached 17th place at the same Regional event.

CategoryCountDeck role
Pokémon18Main attacker, evolution line, support effects
Trainers32Search, draw, disruption, recovery
Energy10Psychic, Fire, and Darkness requirements
Total60Standard Pokémon TCG deck size

Primary Attacker

  • 3 Dragapult ex
  • The deck’s main evolution target
  • Built around repeated access to the Dragapult line

Evolution Foundation

  • 4 Dreepy
  • 4 Drakloak
  • Maximum early-line density for development

Utility Bench

  • Munkidori
  • Dunsparce and Dudunsparce
  • Meowth ex, Fezandipiti ex, and Budew
Deck Identity

The list favors reliable evolution access and flexible support over a large number of high-count attackers. Protect the Dragapult line while using Trainers to keep your options open.

Pokémon Line and Card Roles

The Pokémon section uses a concentrated evolution package: four Dreepy, four Drakloak, and three Dragapult ex. This ratio gives the deck substantial access to its main line while leaving room for several one- and two-copy support Pokémon.

The three Dragapult ex copies are important for maintaining access to the deck’s primary attacker across a full match. Four Dreepy provide the widest possible starting point for the evolution line, while four Drakloak help bridge the early board into the main attack phase.

The support Pokémon are spread across different counts, so they should be treated as targeted tools rather than interchangeable attackers.

PokémonCountPractical purpose
Dreepy4Basic starting point for the main evolution line
Drakloak4Middle-stage development and evolution access
Dragapult ex3Main attacker and principal payoff
Munkidori2Supporting Pokémon included in the damage-control package
Dunsparce1Single-copy utility option
Dudunsparce1Evolution partner for the Dunsparce slot
Meowth ex1Situational support attacker or utility Pokémon
Fezandipiti ex1Draw-oriented support option
Budew1Low-count utility Pokémon for specific board states

Dreepy Priority

Start by finding at least one Dreepy when possible. Multiple Dreepy reduce the risk of losing development momentum after an early knockout.

Drakloak Timing

Use the four-copy middle stage to keep the evolution chain moving rather than filling the Bench with unnecessary support Pokémon.

Dragapult ex Copies

Three copies provide access to the main attacker without making the Pokémon section overly narrow.

One-Copy Tools

Dunsparce, Dudunsparce, Meowth ex, Fezandipiti ex, and Budew should be selected when their utility matches the current board.

Bench Discipline

Avoid placing every support Pokémon onto the Bench immediately. Preserve space for Dreepy and future evolution targets before committing one-copy utility cards.

Trainer Engine and Setup Plan

The 32-Trainer package is the deck’s consistency engine. Four Buddy-Buddy Poffin and four Ultra Ball provide a strong search foundation, while four Poké Pad help maintain access to the deck’s supporter-heavy plan.

Supporter counts are distributed between Lillie’s Determination, Crispin, Boss’s Orders, and Judge. The list includes four Lillie’s Determination, three Crispin, three Boss’s Orders, and one Judge. This creates a broad selection of draw, energy development, gusting, and disruption effects.

Crushing Hammer appears at four copies, making it one of the most prominent tactical elements in the list. Night Stretcher and Unfair Stamp add recovery and disruption, while two Risky Ruins complete the Trainer section.

TrainerCountFunction in the list
Lillie’s Determination4Primary draw-supporter count
Crispin3Energy-focused support option
Boss’s Orders3Target selection and gust effects
Judge1Hand disruption and draw reset option
Poké Pad4Reuses supporter access
Buddy-Buddy Poffin4Searches early Basic Pokémon
Ultra Ball4Broad Pokémon search
Crushing Hammer4Energy disruption
Night Stretcher2Recovery for Pokémon or Energy
Unfair Stamp1Disruption option
Risky Ruins2Stadium-based utility
Total Trainers32Search, draw, disruption, recovery
1

Build the Basic Board

Prioritize Dreepy during the opening turns. Buddy-Buddy Poffin is the most direct way to increase access to early Basic Pokémon, while Ultra Ball can find a needed Pokémon at the cost of discarding cards.

2

Advance the Evolution Line

Move from Dreepy into Drakloak as efficiently as possible. Keep enough Bench space available for additional Dreepy and the Dragapult ex targets you expect to use later.

3

Establish Dragapult ex

Once the evolution line is ready, choose the Dragapult ex position that best preserves future turns. Do not commit every copy at once if the board still needs development.

4

Use Disruption Selectively

Crushing Hammer, Judge, Unfair Stamp, Boss’s Orders, and Risky Ruins should be timed around the opponent’s most important turn rather than played without a clear purpose.

Consistency Rule

Use search cards to solve the immediate board problem first: missing Basic Pokémon, missing evolution access, or missing Energy. Save flexible cards when the position is already stable.

Energy Distribution and Match Planning

The list plays 10 Energy cards: four Psychic Energy, three Fire Energy, and three Darkness Energy. This split is evenly weighted toward the deck’s Psychic requirement while retaining six cards across the Fire and Darkness types.

Because the Energy package contains three types, sequencing matters. Avoid discarding a unique type casually when Ultra Ball or another effect requires a cost. Crispin is included at three copies, so Energy planning should account for the supporter’s role in the deck’s development plan.

The Energy count is not large enough to treat every attachment as expendable. Night Stretcher provides two recovery slots, but recovery should be planned rather than assumed.

Energy typeCountPlanning note
Psychic Energy4Largest single Energy group
Fire Energy3Important part of the multi-type spread
Darkness Energy3Completes the three-type Energy package
Total10Compact Energy base requiring careful sequencing

Opening Turns

Focus on establishing Dreepy and finding the evolution pieces. Early turns are about board development rather than rushing every support card.

Midgame Turns

Transition into Dragapult ex while keeping Boss’s Orders and Crushing Hammer available for high-value moments.

Closing Turns

Use recovery, gust effects, and disruption to preserve the attack sequence and prevent the opponent from stabilizing.

Game phaseMain priorityCards to consider
OpeningEstablish Dreepy and search accessBuddy-Buddy Poffin, Ultra Ball, Poké Pad
DevelopmentEvolve through DrakloakDreepy, Drakloak, Lillie’s Determination
PressureAttack with the main evolution lineDragapult ex, Boss’s Orders
DisruptionSlow the opponent’s next turnCrushing Hammer, Judge, Unfair Stamp
RecoveryReclaim important resourcesNight Stretcher, Poké Pad
Energy Awareness

Track Psychic, Fire, and Darkness Energy separately. A discard that looks harmless can remove the only accessible copy of a needed type from the current game plan.

Decklist Checklist and Review

Use the following checklist when reviewing or rebuilding the Andrew Hedrick list. The goal is not simply to copy the counts; it is to preserve the relationship between the evolution line, Trainer engine, and multi-type Energy base.

Deck Review Checklist:

  • Confirm the deck contains 4 Dreepy, 4 Drakloak, and 3 Dragapult ex
  • Keep the full 4-count packages of Buddy-Buddy Poffin, Ultra Ball, Poké Pad, and Crushing Hammer
  • Verify the supporter split: 4 Lillie’s Determination, 3 Crispin, 3 Boss’s Orders, and 1 Judge
  • Check the Energy spread of 4 Psychic, 3 Fire, and 3 Darkness Energy
  • Reserve Bench space for the evolution line before placing one-copy utility Pokémon
Review areaAndrew Hedrick listWhat to verify
Main line4-4-3Dreepy, Drakloak, and Dragapult ex counts remain intact
Search core4 Poffin, 4 Ultra BallEarly access to Basic Pokémon and evolution pieces
Resource loop4 Poké Pad, 2 Night StretcherSupporter reuse and recovery options
Disruption4 Crushing Hammer, 1 Unfair Stamp, 1 JudgeTactical disruption without overcommitting
Stadiums2 Risky RuinsStadium access is included in the final 60 cards
Event result1st place Los Angeles RegionalList is tied to Andrew Hedrick’s recorded tournament finish

For competitive testing, begin with the published counts before making changes. Test several opening hands and early-turn sequences, then identify whether the problem is a missing Pokémon, an Energy type, a supporter, or Bench space. Adjust only after isolating the specific issue.

A useful review process includes:

  • Counting how often the opening hand contains Dreepy or a way to search it.
  • Tracking whether the three Energy types are available when needed.
  • Recording when Crushing Hammer creates meaningful tempo.
  • Checking whether one-copy Pokémon improve the board or remain stranded.
  • Testing Night Stretcher targets before discarding important resources.
Testing Advice

Keep a short test log with opening setup, first Dragapult ex turn, Energy access, and recovery usage. This reveals structural issues faster than changing several cards at once.

Andrew Hedrick Dragapult ex FAQ

Q: What is the main strategy of Andrew Hedrick dragapult ex?

The list focuses on developing Dreepy through Drakloak into Dragapult ex, supported by a dense search engine, disruption Trainers, recovery, and a three-type Energy package.

Q: How many Dragapult ex are included?

The recorded list includes 3 Dragapult ex, alongside 4 Dreepy and 4 Drakloak to support the main evolution line.

Q: Which Trainers are the most important for setup?

Buddy-Buddy Poffin, Ultra Ball, and Poké Pad are the key four-copy consistency cards. Lillie’s Determination also has the highest supporter count at 4 copies.

Q: What was Andrew Hedrick’s recorded tournament result?

The published decklist identifies Andrew Hedrick as the 1st-place player at the 2026 Regional event in Los Angeles, California.

Key Takeaway

This Dragapult ex build works as a coordinated system: a dense evolution line, a 32-card Trainer engine, targeted support Pokémon, and carefully divided Energy.