- Andrew Hedrick dragapult ex uses a 60-card Regional-winning Pokémon TCG list built around three Dragapult ex.
- Evolution core: Open with Dreepy, develop Drakloak, and establish Dragapult ex as the main attacker.
- Support package: Munkidori, Dunsparce, Dudunsparce, Meowth ex, Fezandipiti ex, and Budew add utility.
- Trainer engine: Poké Pad, Buddy-Buddy Poffin, Ultra Ball, Crushing Hammer, and draw supporters maintain consistency.
- Energy spread: Four Psychic, three Fire, and three Darkness Energy support the deck’s multi-type requirements.
Andrew Hedrick Dragapult ex Deck Overview
Andrew Hedrick’s Dragapult ex list is a 60-card Pokémon TCG deck recorded as the 1st-place deck from the 2026 Regional event in Los Angeles, California. The build contains 18 Pokémon, 32 Trainer cards, and 10 Energy cards, giving it a strong emphasis on search, disruption, and repeatable setup.
The central plan is straightforward: place Dreepy into play early, evolve through Drakloak, and build toward Dragapult ex. The supporting Pokémon create additional options when the main evolution line is not immediately available or when the game demands a different type of utility.
The published Andrew Hedrick Dragapult decklist on Limitless also records the same list as being played by Andrew Hedrick, while a similar version piloted by Caleb Rogerson reached 17th place at the same Regional event.
| Category | Count | Deck role |
|---|---|---|
| Pokémon | 18 | Main attacker, evolution line, support effects |
| Trainers | 32 | Search, draw, disruption, recovery |
| Energy | 10 | Psychic, Fire, and Darkness requirements |
| Total | 60 | Standard Pokémon TCG deck size |
Primary Attacker
- 3 Dragapult ex
- The deck’s main evolution target
- Built around repeated access to the Dragapult line
Evolution Foundation
- 4 Dreepy
- 4 Drakloak
- Maximum early-line density for development
Utility Bench
- Munkidori
- Dunsparce and Dudunsparce
- Meowth ex, Fezandipiti ex, and Budew
The list favors reliable evolution access and flexible support over a large number of high-count attackers. Protect the Dragapult line while using Trainers to keep your options open.
Pokémon Line and Card Roles
The Pokémon section uses a concentrated evolution package: four Dreepy, four Drakloak, and three Dragapult ex. This ratio gives the deck substantial access to its main line while leaving room for several one- and two-copy support Pokémon.
The three Dragapult ex copies are important for maintaining access to the deck’s primary attacker across a full match. Four Dreepy provide the widest possible starting point for the evolution line, while four Drakloak help bridge the early board into the main attack phase.
The support Pokémon are spread across different counts, so they should be treated as targeted tools rather than interchangeable attackers.
| Pokémon | Count | Practical purpose |
|---|---|---|
| Dreepy | 4 | Basic starting point for the main evolution line |
| Drakloak | 4 | Middle-stage development and evolution access |
| Dragapult ex | 3 | Main attacker and principal payoff |
| Munkidori | 2 | Supporting Pokémon included in the damage-control package |
| Dunsparce | 1 | Single-copy utility option |
| Dudunsparce | 1 | Evolution partner for the Dunsparce slot |
| Meowth ex | 1 | Situational support attacker or utility Pokémon |
| Fezandipiti ex | 1 | Draw-oriented support option |
| Budew | 1 | Low-count utility Pokémon for specific board states |
Dreepy Priority
Start by finding at least one Dreepy when possible. Multiple Dreepy reduce the risk of losing development momentum after an early knockout.
Drakloak Timing
Use the four-copy middle stage to keep the evolution chain moving rather than filling the Bench with unnecessary support Pokémon.
Dragapult ex Copies
Three copies provide access to the main attacker without making the Pokémon section overly narrow.
One-Copy Tools
Dunsparce, Dudunsparce, Meowth ex, Fezandipiti ex, and Budew should be selected when their utility matches the current board.
Avoid placing every support Pokémon onto the Bench immediately. Preserve space for Dreepy and future evolution targets before committing one-copy utility cards.
Trainer Engine and Setup Plan
The 32-Trainer package is the deck’s consistency engine. Four Buddy-Buddy Poffin and four Ultra Ball provide a strong search foundation, while four Poké Pad help maintain access to the deck’s supporter-heavy plan.
Supporter counts are distributed between Lillie’s Determination, Crispin, Boss’s Orders, and Judge. The list includes four Lillie’s Determination, three Crispin, three Boss’s Orders, and one Judge. This creates a broad selection of draw, energy development, gusting, and disruption effects.
Crushing Hammer appears at four copies, making it one of the most prominent tactical elements in the list. Night Stretcher and Unfair Stamp add recovery and disruption, while two Risky Ruins complete the Trainer section.
| Trainer | Count | Function in the list |
|---|---|---|
| Lillie’s Determination | 4 | Primary draw-supporter count |
| Crispin | 3 | Energy-focused support option |
| Boss’s Orders | 3 | Target selection and gust effects |
| Judge | 1 | Hand disruption and draw reset option |
| Poké Pad | 4 | Reuses supporter access |
| Buddy-Buddy Poffin | 4 | Searches early Basic Pokémon |
| Ultra Ball | 4 | Broad Pokémon search |
| Crushing Hammer | 4 | Energy disruption |
| Night Stretcher | 2 | Recovery for Pokémon or Energy |
| Unfair Stamp | 1 | Disruption option |
| Risky Ruins | 2 | Stadium-based utility |
| Total Trainers | 32 | Search, draw, disruption, recovery |
Build the Basic Board
Prioritize Dreepy during the opening turns. Buddy-Buddy Poffin is the most direct way to increase access to early Basic Pokémon, while Ultra Ball can find a needed Pokémon at the cost of discarding cards.
Advance the Evolution Line
Move from Dreepy into Drakloak as efficiently as possible. Keep enough Bench space available for additional Dreepy and the Dragapult ex targets you expect to use later.
Establish Dragapult ex
Once the evolution line is ready, choose the Dragapult ex position that best preserves future turns. Do not commit every copy at once if the board still needs development.
Use Disruption Selectively
Crushing Hammer, Judge, Unfair Stamp, Boss’s Orders, and Risky Ruins should be timed around the opponent’s most important turn rather than played without a clear purpose.
Use search cards to solve the immediate board problem first: missing Basic Pokémon, missing evolution access, or missing Energy. Save flexible cards when the position is already stable.
Energy Distribution and Match Planning
The list plays 10 Energy cards: four Psychic Energy, three Fire Energy, and three Darkness Energy. This split is evenly weighted toward the deck’s Psychic requirement while retaining six cards across the Fire and Darkness types.
Because the Energy package contains three types, sequencing matters. Avoid discarding a unique type casually when Ultra Ball or another effect requires a cost. Crispin is included at three copies, so Energy planning should account for the supporter’s role in the deck’s development plan.
The Energy count is not large enough to treat every attachment as expendable. Night Stretcher provides two recovery slots, but recovery should be planned rather than assumed.
| Energy type | Count | Planning note |
|---|---|---|
| Psychic Energy | 4 | Largest single Energy group |
| Fire Energy | 3 | Important part of the multi-type spread |
| Darkness Energy | 3 | Completes the three-type Energy package |
| Total | 10 | Compact Energy base requiring careful sequencing |
Opening Turns
Focus on establishing Dreepy and finding the evolution pieces. Early turns are about board development rather than rushing every support card.
Midgame Turns
Transition into Dragapult ex while keeping Boss’s Orders and Crushing Hammer available for high-value moments.
Closing Turns
Use recovery, gust effects, and disruption to preserve the attack sequence and prevent the opponent from stabilizing.
| Game phase | Main priority | Cards to consider |
|---|---|---|
| Opening | Establish Dreepy and search access | Buddy-Buddy Poffin, Ultra Ball, Poké Pad |
| Development | Evolve through Drakloak | Dreepy, Drakloak, Lillie’s Determination |
| Pressure | Attack with the main evolution line | Dragapult ex, Boss’s Orders |
| Disruption | Slow the opponent’s next turn | Crushing Hammer, Judge, Unfair Stamp |
| Recovery | Reclaim important resources | Night Stretcher, Poké Pad |
Track Psychic, Fire, and Darkness Energy separately. A discard that looks harmless can remove the only accessible copy of a needed type from the current game plan.
Decklist Checklist and Review
Use the following checklist when reviewing or rebuilding the Andrew Hedrick list. The goal is not simply to copy the counts; it is to preserve the relationship between the evolution line, Trainer engine, and multi-type Energy base.
Deck Review Checklist:
- Confirm the deck contains 4 Dreepy, 4 Drakloak, and 3 Dragapult ex
- Keep the full 4-count packages of Buddy-Buddy Poffin, Ultra Ball, Poké Pad, and Crushing Hammer
- Verify the supporter split: 4 Lillie’s Determination, 3 Crispin, 3 Boss’s Orders, and 1 Judge
- Check the Energy spread of 4 Psychic, 3 Fire, and 3 Darkness Energy
- Reserve Bench space for the evolution line before placing one-copy utility Pokémon
| Review area | Andrew Hedrick list | What to verify |
|---|---|---|
| Main line | 4-4-3 | Dreepy, Drakloak, and Dragapult ex counts remain intact |
| Search core | 4 Poffin, 4 Ultra Ball | Early access to Basic Pokémon and evolution pieces |
| Resource loop | 4 Poké Pad, 2 Night Stretcher | Supporter reuse and recovery options |
| Disruption | 4 Crushing Hammer, 1 Unfair Stamp, 1 Judge | Tactical disruption without overcommitting |
| Stadiums | 2 Risky Ruins | Stadium access is included in the final 60 cards |
| Event result | 1st place Los Angeles Regional | List is tied to Andrew Hedrick’s recorded tournament finish |
For competitive testing, begin with the published counts before making changes. Test several opening hands and early-turn sequences, then identify whether the problem is a missing Pokémon, an Energy type, a supporter, or Bench space. Adjust only after isolating the specific issue.
A useful review process includes:
- Counting how often the opening hand contains Dreepy or a way to search it.
- Tracking whether the three Energy types are available when needed.
- Recording when Crushing Hammer creates meaningful tempo.
- Checking whether one-copy Pokémon improve the board or remain stranded.
- Testing Night Stretcher targets before discarding important resources.
Keep a short test log with opening setup, first Dragapult ex turn, Energy access, and recovery usage. This reveals structural issues faster than changing several cards at once.
Andrew Hedrick Dragapult ex FAQ
Q: What is the main strategy of Andrew Hedrick dragapult ex?
The list focuses on developing Dreepy through Drakloak into Dragapult ex, supported by a dense search engine, disruption Trainers, recovery, and a three-type Energy package.
Q: How many Dragapult ex are included?
The recorded list includes 3 Dragapult ex, alongside 4 Dreepy and 4 Drakloak to support the main evolution line.
Q: Which Trainers are the most important for setup?
Buddy-Buddy Poffin, Ultra Ball, and Poké Pad are the key four-copy consistency cards. Lillie’s Determination also has the highest supporter count at 4 copies.
Q: What was Andrew Hedrick’s recorded tournament result?
The published decklist identifies Andrew Hedrick as the 1st-place player at the 2026 Regional event in Los Angeles, California.
This Dragapult ex build works as a coordinated system: a dense evolution line, a 32-card Trainer engine, targeted support Pokémon, and carefully divided Energy.