Andrew Hedrick lugia vstar guide: Deck List & Tactics - Guide

Andrew Hedrick lugia vstar guide: Deck List & Tactics

Explore Andrew Hedrick's Lugia VSTAR deck list, core attackers, Archeops setup, energy package, sequencing tips, and testing checklist.

2026-08-31
Andrew Hedrick Wiki Team
Quick Guide
  • Andrew Hedrick lugia vstar guide: Review the tournament-focused 60-card list and its central game plan.
  • Core engine: Build Archeops access quickly so Lugia VSTAR can use powerful Special Energy combinations.
  • Main attackers: Rotate Lugia VSTAR, Stoutland V, Radiant Charizard, Raikou, and Yveltal.
  • Trainer package: Use Ultra Ball, Quick Ball, Evolution Incense, Boss's Orders, and draw Supporters to maintain tempo.
  • Testing focus: Practice opening-hand decisions, Prize mapping, Energy placement, and attack sequencing.

Andrew Hedrick lugia vstar guide: Deck Overview

This Lugia VSTAR list is a 60-card Pokémon Trading Card Game deck built around Lugia VSTAR and Archeops. Its structure combines a Colorless attacker core with several single-copy tech attackers, giving the deck multiple ways to take Prizes across a match.

The list contains 20 Pokémon, 24 Trainer cards, and 16 Energy cards. Lugia VSTAR is the primary attacker, while Archeops supplies the setup that allows the deck to assemble demanding Energy costs efficiently. The remaining Pokémon provide targeted answers, bench utility, draw access, and matchup flexibility.

The original deck page identifies the list as a Standard tournament deck associated with a first-place Regional Knoxville result. For the complete card record, consult the Lugia VSTAR by Andrew Hedrick deck page.

CategoryCountStrategic role
Pokémon20Main attackers, Archeops engine, and utility options
Trainers24Search, draw, gust effects, and tool management
Energy16Special Energy acceleration and attack-cost coverage
Main engineLugia VSTAR, ArcheopsEstablishes the deck’s attacking foundation
Deck size60 cardsStandard Pokémon TCG deck construction

Lugia VSTAR

  • Primary attacker
  • Colorless attack access
  • Benefits from Archeops setup

Archeops

  • Four copies maximize access
  • Supports Special Energy acceleration
  • Central setup target

Utility Attackers

  • Stoutland V
  • Radiant Charizard
  • Raikou and Yveltal

Consistency Tools

  • Four Quick Ball
  • Four Ultra Ball
  • Four Evolution Incense
Deck Identity

Treat this list as an engine-first deck. Your early turns should prioritize establishing Lugia V and preparing Archeops before committing to a complicated Prize race.

Core Pokémon and Attack Roles

The Pokémon lineup is designed around a primary Lugia plan supported by situational attackers. Running three Lugia V and three Lugia VSTAR gives the deck a clear evolution path without filling the list with unnecessary copies of the same attacker.

Four Archeops are especially important. The deck wants to place Archeops in the discard pile and then use Lugia VSTAR’s ability to bring them into play. Once established, Archeops can accelerate Special Energy from the deck, enabling attacks that would otherwise require several turns of manual attachment.

PokémonQuantityRole
Lugia V3Basic setup Pokémon and evolution target
Lugia VSTAR3Main attacker and Archeops enabler
Archeops4Special Energy acceleration engine
Lumineon V2Opens access to Supporter cards
Stoutland V1Secondary Colorless attacker
Radiant Charizard1Late-game attacker with flexible damage potential
Raikou1Lightning-based coverage option
Yveltal1Darkness-based single-Prize attacker
Manaphy1Bench protection utility
Oranguru1Deck-management and utility support
Dunsparce1Colorless bench utility
Pumpkaboo1Stadium removal support

How to Prioritize Your Bench

Your bench should reflect the next two turns rather than only the current attack. Lugia V is usually the first priority, followed by a path toward Archeops. Lumineon V can provide Supporter access when the hand lacks a way to stabilize, but it also creates a two-Prize liability, so place it carefully.

Use single-copy attackers when they answer a specific board state. Raikou, Yveltal, and Radiant Charizard are not interchangeable with Lugia VSTAR; they are tactical tools that can improve Prize exchanges or attack into a different weakness.

Bench Discipline

Do not fill the bench automatically. Lumineon V and other two-Prize Pokémon can become liabilities if they are placed without a clear Supporter or attack purpose.

Step-by-Step Lugia VSTAR Setup

The deck’s most important sequence is turning discarded Archeops into an active Energy engine. Your Trainer cards are built to find Basic Pokémon, discard specific cards, and evolve Lugia efficiently. The exact order changes with the opening hand, but the following framework is a reliable starting point.

1

Find Lugia V

Use Quick Ball, Ultra Ball, Capture Energy, or another available search effect to establish Lugia V on the opening turn. A second Lugia V is valuable when the matchup may pressure your first attacker.

2

Prepare Archeops

Use Ultra Ball or another discard-friendly line to place Archeops in the discard pile. Evolution Incense can find Archeops when the card is already available for the intended setup.

3

Evolve Into Lugia VSTAR

Move toward Lugia VSTAR as soon as the board supports it. Avoid spending every search card immediately if you still need a Supporter, backup Lugia, or a response to an opposing threat.

4

Activate the Engine

Use Lugia VSTAR to bring Archeops into play, then use Archeops to assemble the Special Energy required for the attack you want next.

5

Map the Prize Trade

Choose between Lugia VSTAR and a tech attacker based on the opponent’s board, remaining Prizes, and the Energy you can preserve for the following turn.

Turn objectivePreferred resourcesWhat to avoid
First setup turnLugia V, Quick Ball, Ultra Ball, Capture EnergyDiscarding useful attackers without a plan
Archeops preparationUltra Ball, Evolution Incense, Professor's ResearchHolding Archeops in hand when the discard line is available
Evolution turnLugia VSTAR, Evolution Incense, Ultra BallUsing all search cards before checking the next attack
Attack setupArcheops plus Special EnergyAttaching Energy without considering the follow-up attacker
Prize-race turnBoss's Orders, Serena, Choice BeltAttacking the active Pokémon without a Prize plan
Sequencing Rule

Before using a search card, identify the next attack, the Energy it requires, and the Pokémon you want ready after the active attacker is Knocked Out.

Energy Package and Attack Planning

The Energy line contains 16 cards, with a strong emphasis on Special Energy. Four Aurora Energy, four Powerful Colorless Energy, three Capture Energy, two Double Turbo Energy, and several single-copy options create a flexible but demanding resource system.

Powerful Colorless Energy supports the deck’s Colorless attackers, while Aurora Energy helps cover attacks requiring different types. Capture Energy can improve early board development, and Double Turbo Energy provides another way to reach an attack cost while accepting its damage tradeoff.

The list also includes Heat Fire Energy, Speed Lightning Energy, and V Guard Energy. These single-copy cards are best viewed as tactical resources rather than routine attachments. Preserve them when they improve a specific attack, protect an important Pokémon, or give the deck a better response to the opposing board.

Energy cardQuantityPrimary use
Aurora Energy4Flexible typed Energy access
Powerful Colorless Energy4Boosts Colorless attackers
Capture Energy3Early Pokémon development
Double Turbo Energy2Helps meet attack costs with a damage tradeoff
Heat Fire Energy1Fire coverage and situational utility
Speed Lightning Energy1Lightning attack access and draw utility
V Guard Energy1Defensive value against selected attacks
Total16Special Energy-focused package

Energy Sequencing Tips

  • Decide whether an Energy card is needed for the current attack or the next attacker.
  • Use Archeops to preserve manual attachments for developing the bench.
  • Avoid spending Aurora Energy casually when a future tech attacker needs a specific type.
  • Consider Powerful Colorless Energy when calculating whether a two-hit sequence becomes a one-hit knockout.
  • Keep track of Energy discarded by attacks or removed by opposing effects.

The source deck page reports the attack-cost distribution as four attacks requiring one Energy, two requiring two, nine requiring three, seven requiring four, and two requiring five. That curve explains why the deck places so much importance on Archeops: many of its meaningful attacks require three or four Energy.

Resource Check

A strong turn is not only the turn that takes a Prize. It is the turn that takes a Prize while leaving enough Energy and search access to rebuild the board.

Trainer Suite, Match Flow, and Testing Checklist

The Trainer line provides the search density and disruption needed to make the engine function. Four Quick Ball, four Ultra Ball, and four Evolution Incense give the deck multiple ways to find Pokémon. Boss's Orders and Serena create gust options, while Marnie and Professor's Research refresh the hand.

Irida offers a targeted route to Water Pokémon and Items, which can be useful when the hand needs both a Pokémon and a specific setup piece. Lost Vacuum and Pumpkaboo provide ways to address opposing Stadium or Tool effects. Choice Belt improves damage calculations in situations where a knockout depends on a small modifier.

Trainer groupCardsFunction
Pokémon search4 Quick Ball, 4 Ultra BallFind basics and discard Archeops when needed
Evolution search4 Evolution IncenseFind Lugia VSTAR or Archeops
Gust effects3 Boss's Orders, 1 SerenaTarget benched Pokémon for Prize turns
Draw Supporters3 Professor's Research, 2 MarnieRefresh or disrupt hands
Targeted access1 IridaFinds a Water Pokémon and an Item
Board control1 Lost Vacuum, 1 PumpkabooAddress Tools, Stadiums, or board effects
Damage support1 Choice BeltImproves selected knockout calculations

Recommended Match Flow

Start by identifying whether the opponent can pressure Lugia V immediately or whether you have time to develop a second attacker. Against aggressive openings, prioritize redundancy. Against slower decks, preserve gust effects and map a sequence that forces the opponent to respond to multiple attackers.

Use Boss's Orders and Serena with a purpose. A gust card may take a key Prize, remove a support Pokémon, or create a tempo swing, but using it merely because it is available can leave the deck without a clean finishing turn.

Lugia VSTAR Testing Checklist:

  • Establish Lugia V and identify a second attacker when possible
  • Practice discarding Archeops without losing essential resources
  • Calculate attacks using Powerful Colorless, Aurora, and Double Turbo Energy
  • Reserve Boss's Orders or Serena for a defined Prize target
  • Track bench space, remaining Energy, and future search outs
Practice Method

Test several opening hands before changing the list. First evaluate whether the engine starts, then assess whether your attackers and Energy remain available after the first exchange.

Card List Reference and FAQ

Use the following condensed list when rebuilding or checking the deck. The quantities match the recorded 60-card Andrew Hedrick list.

SectionCards
Pokémon3 Lugia VSTAR, 3 Lugia V, 1 Stoutland V, 2 Lumineon V, 1 Radiant Charizard, 4 Archeops, 1 Oranguru, 1 Raikou, 1 Yveltal, 1 Manaphy, 1 Dunsparce, 1 Pumpkaboo
Trainers3 Boss's Orders, 1 Choice Belt, 4 Evolution Incense, 1 Irida, 1 Lost Vacuum, 2 Marnie, 3 Professor's Research, 4 Quick Ball, 1 Serena, 4 Ultra Ball
Energy4 Aurora Energy, 3 Capture Energy, 2 Double Turbo Energy, 1 Heat Fire Energy, 4 Powerful Colorless Energy, 1 Speed Lightning Energy, 1 V Guard Energy
Totals20 Pokémon, 24 Trainers, 16 Energy

Q: What is the main strategy in the Andrew Hedrick lugia vstar guide?

The deck aims to establish Lugia VSTAR and Archeops, then use Archeops to accelerate Special Energy for efficient attacks. Tech attackers provide additional Prize and matchup options.

Q: Why does the list play four Archeops?

Archeops is the deck's central Energy engine. Four copies improve access to the setup line and make it easier to establish the board after discarding Archeops with Ultra Ball or another effect.

Q: Which Pokémon is the primary attacker?

Lugia VSTAR is the primary attacker, supported by Stoutland V, Radiant Charizard, Raikou, and Yveltal. Choose the secondary attacker according to the opponent's board and your available Energy.

Q: What should I practice first with this deck?

Practice opening-hand sequencing, Archeops discard decisions, Energy placement, and Prize mapping. These skills determine whether the deck can maintain pressure after its first attack.

Format Note

Card legality and tournament rules can change. Confirm the current Standard format and card rulings before using this historical tournament list in organized play.